![]() Total_stat_points = total_point_pool - 7 (by default this value will be 31) Maxed_special_stats_count = random(minimum_maxed_specials, maximum_maxed_specials + 1) (by default this value will be between 0 and 2) When stats are assigned, two new input variables are calculated: ![]() maxed_special_stats (a list of S.P.E.C.I.A.L stats that will be maxed, default: "proficiency" stat. ![]() There are five starting input variables that presumably change according to legendary/rare/normal status (unfortunately, I have not been able to find that information):
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